Some men strive for physical perfection. Others would rather bend the
laws of nature to benefit their cause. The Dark Wizard can command the
elements to smite his foes. He can also call upon the spirits to aid
him. Most people are wary of the powers of the Dark Wizard and usually
leave them alone. However, others make the mistake of thinking them an
easy target due to their weak stature. But do not be deceived! Many
warriors have suddenly been engulfed in flames before even reaching a
Dark Wizard.
Level Point |
Vitality |
Agility |
Strength |
Energy |
Basic Stat Total |
5 |
18 |
18 |
15 |
30 |
81 |
Life |
Mana |
Life/Level |
Mana/Level |
Life/Vitality |
Mana/Energy |
60 |
60 |
1 |
2 |
1 |
2 |
The Dark Wizard has an array of offensive spells that can defeat any
man or beast in no time. Although powerful, many of these spells require
time to find as well as huge amounts of energy to master and large
amounts of mana to cast.
Calculation Formula for Dark Wizard
Maximum Damage |
Power ÷ 4 |
Minimum Damage |
Power ÷ 8 |
Attack Success Rate |
(Level*5) + (Agility*3) ÷2 + Power ÷ 4 |
Defensive Power |
Agility÷ 5 + Shield's Total Defensive Power |
Defense Success Rate
You can increase defensive power up to 10% with an armor set) |
Agility ÷ 3 + Shield Defense Rate |
Magic Power |
Maximum: Energy ÷ 4 + Magic Damage 150%
Minimum: Energy ÷ 9 + Magic Damage 100%
Additional Magic Power: Maximum Magic Power * Magic Staff's Power Up
Magic Staff's Power Up: (Staff's Minimal Striking Power ÷ 2) +
(Staff Level * 2)
|
Equippable Weapons
- All 1-Hand Axes, Kris, Short Sword, Crystal Sword, All Staves
Equippable Armor
- Pad Set, Bone Set, Sphinx Set, Legendary Set, Grand Soul Set, Dark
Soul Set,Venom Mist set
- Round Shield, Buckler, Horn Shield, Bone Shield, Legendary Shield,
Grand Soul Shield
Exclusive items for Dark Wizard/Soul
Master
- Wings of
Redemption
- Grand Viper
Staff
Dark Wizard Skills
Skills and Spells |
|
|
|
|
Energy Ball
|
Fire Ball
|
Power Wave
|
Lightning
|
|
|
|
|
Teleport
|
Meteor
|
Sudden Ice
|
Poison
|
|
|
|
|
Flame
|
Twister
|
Evil Spirits
|
Hell Fire
|
|
|
|
|
Aquabeam
|
Cometfall
|
Inferno
|
Teleport Ally
|
|
|
|
|
Soul Barrier
|
Ice Storm
|
Decay
|
Nova
|
Dark Wizard
Skills and Spells
|
Name |
Energy Ball |
Description |
The first spell of the Dark Wizard, it compresses his
power into a small sphere to be unleashed on his target |
Mana |
1 |
A. G. Cost |
0 |
|
Name |
Fire Ball |
Description |
Even novice Dark Wizarsd can master this simple technique
easily. By shooting a huge tongue of fire, it gives a massive damage
to
enemies. |
Requirement |
40 energy |
Mana |
3 |
A. G. Cost |
0 |
|
Name |
Power Wave |
Description |
It shoots a wave of force towards the enemy. Power
Wave digs under the ground and moves toward the enemy to deal moderate
damage |
Requirement |
57 energy |
Mana |
5 |
A. G. Cost |
0 |
|
Name |
Lightning |
Description |
Lightning spell that can knock enemies back. |
Requirement |
72 energy |
Mana |
15 |
A. G. Cost |
0 |
|
Name |
Teleport |
Description |
The Teleport spell allows the caster to relocate himself anywhere
within the screen. They use can use the spell to evade attacks or use
it to position
for a better attack. |
Requirement |
88 energy |
Mana |
30 |
A. G. Cost |
0 |
|
Name |
Meteor |
Description |
This spell summons a meteorite from the heavens to
smite opponents. |
Requirement |
104 energy |
Mana |
12 |
A. G. Cost |
0 |
|
Name |
Sudden Ice |
Description |
The Ice spell has a chance of chilling enemies, slowing
down their movement and the speed of their attack. |
Requirement |
120 energy |
Mana |
38 |
A. G. Cost |
0 |
|
Name |
Poison |
Description |
The Poison spell conjures poisonous vines that sprout from the
ground near target's feet that may slow and poison the target. Poisoned
enemies will slowly lose life over time
until the poison wears off or is cured. |
Requirement |
140 energy |
Mana |
42 |
A. G. Cost |
0 |
|
Name |
Flame |
Description |
The Flame spell summons a pillar of flame which causes
continuous damage on all creatures it touches. |
Requirement |
160 energy |
Mana |
50 |
A. G. Cost |
0 |
|
Name |
Twister |
Description |
The Twister spell allows the caster to conjure small
cyclones that can confuse the enemy when they are struck by it. |
Requirement |
180 energy |
Mana |
60 |
A. G. Cost |
0 |
|
Name |
Evil Spirits |
Description |
This spell summons spirits to fight on the side
of the Sorcerer. This damages all opponents within the sorcerer's line
of
sight. |
Requirement |
220 energy |
Mana |
90 |
A. G. Cost |
0 |
|
Name |
Hellfire |
Description |
Wizards can conjure hellfire that springs up from the ground and
hits multiple targets around him. |
Requirement |
260 energy |
Mana |
160 |
A. G. Cost |
0 |
|
Name |
Aqua Beam |
Description |
This spell conjures a beam of concentrated elemental
water that penetrates through multiple opponents. |
Requirement |
345 energy |
Mana |
140 |
A. G. Cost |
0 |
|
Name |
Cometfall |
Description |
The Cometfall spell conjures a bolt of energy that shoots
targets from the sky. |
Requirement |
436 energy |
Mana |
150 |
A. G. Cost |
0 |
|
Name |
Inferno |
Description |
Inferno spell creates a ring of fire around the caster
for a few seconds, instantly burning those who come too close to the
wizard. |
Requirement |
578 energy |
Mana |
200 |
A. G. Cost |
0 |
|
Name |
Teleport Ally |
Description |
Teleport Ally enables the wizard to summon a member
of his party to his location. It is very useful in situations where
party members get caught in tight spots. |
Requirement |
644 energy |
Mana |
90 |
A. G. Cost |
45 |
|
Name |
Soul Barrier |
Description |
The Soul Barrier spell encases the caster in a sphere of
energy which absorbs a certain amount of damage dependent on energy. |
Requirement |
509 energy |
Mana |
70 |
A. G. Cost |
22 |
|
Name |
Ice Storm |
Description |
The Ice Storm spell conjures massive shards of ice to fall on
enemies and slow down any survivors . |
Requirement |
849 energy |
Mana |
100 |
A. G. Cost |
5 |
|
Name |
Decay |
Description |
Causes falling poison balls which deal a huge amount
of damage and can effectively "poison" the enemy to death |
Requirement |
953 energy |
Mana |
110 |
A. G. Cost |
7 |
|
Name |
Nova |
Description |
Probably the most powerful spell in the game. The Wizard
concentrates all his power and generates a huge explosion of arcane
energy.
|
Requirement |
1052 energy |
Mana |
180 |
A. G. Cost |
45 |
Dark Wizard Sets |
Pad Set
| Bone Set
| Sphinx Set
|
Legendary Set
| Grand Soul Set
| Dark Soul Set
|
Venom Myst Set
| Eclipse
| Hades Set
|