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Fortress of Crywolf is located at
the southeastern area of Valley of Loren. It's a front line fortress
where the allied forces of human and elf fight against the forces of
Kundun. The rough geographical features of the fortress made it a
fortress blessed with natural barriers for defense and a key area for
strategy.
Kundun's forces haven't been able to head north and now
the frontline is in a deadlock. Therefore Kundun has commanded Lemuria
to dispatch troops to the Fortress of Crywolf to overcome a situation. |
Requirements |
Regular characters (Above level
10), Magic Gladiator and Dark Lord (Above level 7) |
How to enter Crywolf |
Warp from Valley of Loren
(Entrance coordinate: 164,35) |
Event Rules |
Players cannot warp using a warp command or M key. |
The Crywolf Battle Stages |
1. Stand-by |
| 1. Inside village will change from a safety zone to
battle zone when the battle starts.
2. Players can't use their
personal store or talk to the NPC. |
2. Schedule |
| 1. Battle will be held for 30 minutes.
2.
When the character gets killed in the battle he will resurrect from a
certain location in the map.
3. The goal of the battle is to be
the last man standing when the time runs out. |
3. Wolf Statue |
| This enormous tutelary statue was created from the
ancient strength of elves so it has a power to protect itself from the
evil sprits which keeps away Kundun's troops. But the statue becomes
weak once a week and gets attacked by Kundun's troops led by Balgass.
There are 5 altars around the statue for protection and when these
altars are destroyed the statue will lose its power to protect the
Fortress of Crywolf |
4. Altar |
| These altars protect and give power to the statue and
only the elves can give powers to the altars. When the altars get
destroyed the statue will lose its power making these altars a prime
target for Balgass' monster troops. The success of the quest will depend
on the players' ability to protect the altars and the elves who give
power to the altars. |
5. Altar Contract |
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| * Character restriction for contract - 5 Muse elf
characters above level 350. When the contract is ongoing between the
altar and a Muse elf, no further contact will be allowed.
* No.
of contracts - Maximum of 2 contracts are allowed and no further
contract will be permitted. Failure in contract can be caused when the
character moves out of altar while the contract is ongoing or when the
character gets killed while the contract is ongoing.
* Contract
time - An icon will be displayed on the characters that can still avail
the contract. It will take an effect on the Wolf statue 5 minutes after
the altar contract gets registered.
* Shield creation - Certain
no. of shields for the Wolf statue will be created depending on the no.
of characters in ongoing contract at the altar.
* Initial status
without a contract: Shield HP = 0
* When the character gets
killed while the contract is ongoing: Shield HP = Total HP of character
in ongoing contract
* Shield HP - When the contracted character's
HP decreases the HP of Wolf statue will decrease as well. |
7. Success |
| - More than 1 altar left and Wolf statue is
protected at the end of the battle
- When Balgass is defeated |
7. Failure |
| - All the altars are destroyed and the contract
wasn't sustained at the end of the battle
- When Balgass is not
defeated |
8. Rewards |
| Individual rewards |
| - Bonus Exp can be acquired aside from the EXP from
monsters depending on the no. of participants.
- Different
rewards will be given to the participants of the battle depending on
Kill Points.
- Kill Points will be earned by a character that
delivers the final killing blow.
- Muse elves who survive after
the contract battle will earn an additional 6,000 points. |
* Reward will be given after the
battle therefore if the character warps to another map before the end of
battle he will not receive the reward. |
| Server rewards |
| - Strength of monsters in all server clusters except
Land of Trial will decrease 10%.
- Kundun's life recovery will
not function.
- Success rate will increase 5% when combining
invitations. |